Your personal Tumblr journey starts here
I’m not half bad without the kraken arm too!! (That Wanda ult was solid!)
Love playing as this dude!
Been trying to figure out how editing works using clips from the game that has recently held ALL MY BRAIN SPACE (certainly not a complaint though)
(ALSO IM SORRY THE QUALITY IS ABSOLUTELY IN TATTERS IDK WHAT HAPPENED)
Come join my friends stream!!
A proud moment by Moi✨
(I finally found a smoke-bomb!! ^^)
I started to stream my gameplay of different games that I enjoy to play on twitch.
Watch Miss_Red2563 with me on Twitch! https://www.twitch.tv/miss_red2563?sr=a
no but seriously i don't know i was high or sm i cant explain what happened to me
Lately I have been watching FNAF theories and someone recently reminded me about a very important thing:
He always comes back
To whoever genius/crackhead this account belongs to, thanks for giving me a heart attack, much appreciated 👍
I fought a fucking ghost
So uh... If y'all like watching people die a fuck ton in video games then look no further than my gameplay of Code Vein! I've got more coming up but it's more uh... Story like in a way and I've also got just the cutscenes recorded with my character Rayne (You guys will be meeting him soon cause I'm gonna upload screenshots of my blonde boi) so uh if any of you guys like that kinda thing just wait a bit and I'll upload the cutscenes with Rayne in them. Anyways enjoy 52 episodes of me dying a metric fuck-ton lol
So! Here's some gameplay that I have of Code Vein! Get ready for some spam cause I've got a lot of these on my YouTube channel lol
Slime Ya Hb Day
Btw I stream on twitch at Tidecrane69, if you’d ever be interested in watching me play :)
Game idea!!!!!!
Minimalistic Endless runner!!
In a tunnel. Top down flat tilted perspective of 2D flat character as player. Walls are lined, rings as longitudinal, parallel lines on walls, coming outward from the center, Graph.
Drag to ratate your position in the circumference.
The obstacles are only coler coded against the otherwise paint white coloured, ash grey water color patches riddled, like a very coarse paper.
And then the music circle that the music videos have, a fixed ring that has the music amplitude effect. simbolying the mixing of rhythms. The music ring is also fixed on screen like the player.
The peaks are color coded when they reach a certain hight, need to dodge by dragging... They move along the surface of the graphed lined tunnel. Like the effect in those analysis signal synthwave videos.
Progressive difficulty is complex and fast rhythms indused in this generated music (dynamic music on a fixed basic rhythm that can be easily styliseable in different rhythms)
Level progression decides how quickly mechanics are introduced and speed is played with, giving a steady challenge rhythm for there mastry of mechanics.
Design aims to Essentially simulated Synesthesia as a mechanic in endless runner.
I can control the beat, twsit the whole grapic minimalist tunnel around, colors and music mark the obstacles, they drag and form patterns if the beat is extended
And groove