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Endless Runner - Blog Posts

7 months ago

Game idea!!!!!!

Minimalistic Endless runner!!

In a tunnel. Top down flat tilted perspective of 2D flat character as player. Walls are lined, rings as longitudinal, parallel lines on walls, coming outward from the center, Graph.

Drag to ratate your position in the circumference.

The obstacles are only coler coded against the otherwise paint white coloured, ash grey water color patches riddled, like a very coarse paper.

And then the music circle that the music videos have, a fixed ring that has the music amplitude effect. simbolying the mixing of rhythms. The music ring is also fixed on screen like the player.

The peaks are color coded when they reach a certain hight, need to dodge by dragging... They move along the surface of the graphed lined tunnel. Like the effect in those analysis signal synthwave videos.

Progressive difficulty is complex and fast rhythms indused in this generated music (dynamic music on a fixed basic rhythm that can be easily styliseable in different rhythms)

Level progression decides how quickly mechanics are introduced and speed is played with, giving a steady challenge rhythm for there mastry of mechanics.

Design aims to Essentially simulated Synesthesia as a mechanic in endless runner.

I can control the beat, twsit the whole grapic minimalist tunnel around, colors and music mark the obstacles, they drag and form patterns if the beat is extended

And groove


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