Magnus Doodle

Magnus Doodle

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More Posts from The-crabmaster and Others

4 months ago
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,
Fantasy Is A Metaphor For The Human Condition, A Comic About Magic, And Art, And Speculative Fiction,

Fantasy Is A Metaphor For The Human Condition, a comic about magic, and art, and speculative fiction, and being sick, and how they all intersect. Originally laid out/pencilled November-December 2017, when I was in a very difficult place emotionally as I was relearning how to draw post-brain injury.

See more of my Brain Injury Comix at this link & in Dirty Diamonds #9: Being

6 months ago
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great
I've Been Seeing A Lot Of Knight Posts Recently. Pretty Great

I've been seeing a lot of knight posts recently. pretty great

7 months ago
Lighteater

Lighteater

erin and the void dragon are from @comicaurora

3 months ago
Fulgrim

Fulgrim

or

Your downfall can never be too theatrical

1 year ago

Slowly making my way through the TOTK B roll stream, had a few thoughts on the emptiness of the sky islands. In a way, would it not be more surprising if there were more remains to be seen? Ignoring the whole 'it's a game, decisions were made by the developers' bit, nature can take over surprisingly quickly in the right circumstances. In a way, it's more surprising so much survived in BOTW (like the bomb hut ruins. Fire damaged wood? Should be gone in a decade or two anyway). (contd)

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

So the thing about the Sky Islands in Tears of the Kingdom is that, not only are the ruins fairly well-preserved - presumably due to having been in the Sacred Realm for the last 10,000+ years - but even with them damaged and tumbledown, it's fairly clear from the layout of the islands and their structures that they were not residences. That's not something that would've been lost to erosion and time, that's something foundational to the architecture of the place.

When the game designers want to show a place people live on the surface of Hyrule, they hit a few key points: distinct-looking homes with beds, places that make food, and an inn for travelers. The buildings are different sizes, decorated or personalized by the residents. They're laid out relative to one another in a way that allows for easy, convenient traversal. It's intentional design that makes the villages feel lived-in, cozy, and worth protecting.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

Inside the buildings, little details show the presence of living people, even if the building is empty at the time. Table settings, notebooks, pictures on the walls. They feel like they've been shaped by the influence of people, living and working and customizing their environment.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

These are all, to be fair, things that we wouldn't expect to last very long if the town fell to ruin. When we explore the sky islands, we aren't expecting to find well-preserved paper maps or notebooks or anything. But if they were lived-in - if they were Zonai population centers rather than temples, ritual centers and factories - that would still be reflected in the basic layout of the structure itself. A residence is designed to accommodate for every basic need, meaning we'd expect the buildings to have places for them to sleep, to eat, and to relax. On the Sky Islands, we find none of these things.

The most common buildings on the sky islands are these isolated stone one-room ruins. They look and feel like storehouses - a few pots, some crumbled masonry. No doors or interior rooms for privacy, no comforts, no sign of a place to sleep, no adjoining buildings. These things were never homes.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.
Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The Great Sky Island is the only really plausible candidate for a place the Zonai might've actually lived, being about town-sized with several buildings, but it's not laid out like one. The buildings are either small one-room storage sheds or the massive Temple of Time, and there's no sign of other specialized buildings that could have been used for things like food, rest or other necessities. The Great Sky Island feels like a large, beautiful public park built grafted onto the Temple of Time.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.
Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The larger dungeons are more internally complicated, but not in the way that residences are complicated. The water dungeon looks like some kind of huge open park - wide avenues, plazas, devices built for mobility. It feels like a place meant to be traversed and admired, not stayed in.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.
Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.
Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.
Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The wind dungeon is more clearly built as a weapon platform, nowhere we expect people to live. It makes sense that it feels sterile and lifeless.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The larger, more complicated sky islands are also designed for clear utility. The spheres are some sort of celestial observatories, featuring a control system, a treasure chest, and nothing else.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

Wildcards like Lightcast Island were clearly built to serve a single purpose - in this case, a lighthouse and attached microdungeon - but contain no signs of life. Zonai came here for a reason, but they didn't stay.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The glide challenge islands are visually impressive, but ultimately the rings are empty - they don't even have structures on them. They exist for the dive challenge and nothing else.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

Same deal with the labyrinths, which exist explicitly as puzzles and challenges.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

The mines in the depths are also clearly structured for utility - storerooms, construct part repositories and a lot of conveyer belts for moving zoanite. The purpose of the building is very clear just from the layout, and these are not places where anyone was supposed to be staying outside of work hours.

Slowly Making My Way Through The TOTK B Roll Stream, Had A Few Thoughts On The Emptiness Of The Sky Islands.

This, along with the layout of towns on the surface, shows that the designers are very good at constructing architecture that reflects the in-story utility of a place, which means the lack of signs of life in the sky islands is not a limitation of the console or the imagination of the artists - it's an intentional design choice.

The end result of all of this? The Sky Islands feel like somewhere that the Zonai built and visited, but not where they lived. They feel cold and unwelcoming and liminal. There's no sense of loss or tragedy, just a feeling of emptiness - people used to come here, but they don't anymore. There's none of the poignancy of an empty dining table's unused place settings or an abandoned child's toy. None of the Sky Islands that descended during the Upheaval were places where the Zonai lived. At the peak of their power they were mistaken for gods, a massively thriving technologically advanced civilization - I'd expect their homes to be cities, towers of jade and marble bustling with the activity of a post-scarcity utopia. None of the Sky Islands show us anything like that, and given how well the designers can portray a lived-in place even without any people in it, this is assuredly intentional. The Zonai built and visited and used the Sky Islands we can explore, but as a whole they lived somewhere else.

But throughout it all, there's this pervading unease - the fact that there's no obvious tragedy makes the sky islands feel more unnerving. We know just enough of the story to infer that something happened to the Zonai - something bad, if we read into Rauru and Mineru's reaction - but whatever it was left no scars. The Zonai constructs don't even realize anything's amiss. The buildings have been damaged only by time and gravity; the forges and mines and observatories and temples are silent and abandoned, like the Zonai all went home one night for dinner and just never came back.

The Sky Islands don't feel dead, they feel lifeless. A place people passed through but didn't leave their mark on. When Link traverses the islands, he isn't just alone - he doesn't even have the comfort of signs of life. The only evidence he has that anyone ever came to these islands are the fact that somebody built them in the first place. They left no marks, no art, no notes, no diaries, no toys, no graffiti. They're just gone.

7 months ago

画完了!是黑军团,为了卡杨那一格醋包了四盘饺子 ​​​

画完了!是黑军团,为了卡杨那一格醋包了四盘饺子 ​​​
画完了!是黑军团,为了卡杨那一格醋包了四盘饺子 ​​​
画完了!是黑军团,为了卡杨那一格醋包了四盘饺子 ​​​
画完了!是黑军团,为了卡杨那一格醋包了四盘饺子 ​​​
2 years ago
So I Really Loved The Way The Lighting Turned Out On This One. S1 E8 Was By Far One Of The Best Season

So I really loved the way the lighting turned out on this one. S1 E8 was by far one of the best season finales I have ever experienced. From anything.

1 year ago
I Sent These With A Bunch Of Other Minis To The Rolling With Difficulties PO Box. They Are Ancient Drones
I Sent These With A Bunch Of Other Minis To The Rolling With Difficulties PO Box. They Are Ancient Drones
I Sent These With A Bunch Of Other Minis To The Rolling With Difficulties PO Box. They Are Ancient Drones

I sent these with a bunch of other minis to the Rolling with Difficulties PO box. They are Ancient Drones from @comicaurora 's comic and the designs she didn't use and shared here

Austin said the box was opened and shown to everyone on RWD so I shouldn't be ruining the surprise. Make sure Austin remembers to get them to you Red.

For the rest of you the model is free to download and print from Thingiverse and Printables

6 months ago
Does It Count As A Shitpost If You Spend A Total Of 10 Hours On It?

Does it count as a shitpost if you spend a total of 10 hours on it?

I call this one ✨The model squad✨

Apologies about the quality, I have been trying to fix it but Tumblr fa***ng keeps on degrading it.

11 months ago
Oh Dont Mind Him. Yeah He Does That Sometimes (@comicaurora) And

oh dont mind him. yeah he does that sometimes (@comicaurora) and

Oh Dont Mind Him. Yeah He Does That Sometimes (@comicaurora) And

i named this one nuisance in my aurora borealis folder

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the-crabmaster - So Um, Do You Like… Things?
So Um, Do You Like… Things?

I wish I was creative enough for this site. Want a fun fact?

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