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Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
"We treat them with condescendence for their incompleteness, for their tragic fate of having formed so far below us." And in this we are wrong, and we are wrong greatly. Because man is not the measure of the animal. In a world older and more complete than our own, they evolve finished and complete, with expansions of the meanings we have lost or never reached, living through voices we will never hear. "They are not our brothers; they are not our subordinates; they are other nations, caught with us in the net of life and time, companions of the splendor and fatigue of the Earth."
Henry Beston
Another way to think of show don’t tell is to describe the symptoms rather than tell the affliction. You could say someone was close to fainting—or you could describe their symptoms and trust the readers to understand what they mean: the world swirled around her head, her ears beginning to hum lowly, then louder, increasing into a high-pitched ring. She took a deep breath, her stomach turning over itself. Etc.
Symptoms can also mean the lump in your throat as a “symptom” of being sad enough to cry, or the warmth of your face as a “symptom” of embarrassment.
That might sound a bit silly, but I find it really helpful when I’m reading over mine or others work and looking for those places where showing would be better than telling. Have you described the symptoms, or just told the affliction?
Here’s a short list of “afflictions” and their associated “symptoms” to get you started (but make sure to explore how different characters express different afflictions, even in more odd or unusual ways!)
Any symptoms I missed?
I have likely not added many that I've reblogged to this list. Please feel free to roam my blog and/or ask/message me to add something you'd like to see on this list!
Look by @writers-potion
Voices by @saraswritingtipps
Show, Don't Tell by @lyralit
5 Tips for Creating Intimidating Antagonists by @writingwithfolklore
How To (Realistically) Make a Habit of Writing by @byoldervine
Let's Talk About Misdirection by @deception-united
Tips to Improve Character Voice by @tanaor
Stephen King's Top 20 Rules for Writers posted by @toocoolformedschool
Fun Things to Add to a Fight Scene (Hand to Hand Edition) by @illarian-rambling
Questions I Ask My Beta Readers by @burntoutdaydreamer
Skip Google for Research by @s-n-arly
Breaking Writing Rules Right: Don't Write Direct Dialogue by @septemberercfawkes
International Clothing
Too Ashamed of Writing To Write by @writingquestionsanswered
"Said" is Beautiful by @blue-eyed-author
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Grabbing and Rubbing
Blood loss can significantly weaken characters during a fight, leading to dizziness, lightheadedness, and even loss of consciousness if not addressed promptly.
Characters may become more desperate or aggressive if they see their own blood, triggering a primal survival instinct and driving them to fight harder or take greater risks.
The sight or smell of blood can evoke visceral reactions in characters, causing nausea, revulsion, or a heightened sense of urgency as they try to staunch their wounds and stay in the fight.
Characters who sustain serious injuries and lose a significant amount of blood may go into shock, experiencing symptoms such as rapid heartbeat, shallow breathing, and cold sweats that impair their ability to continue fighting.
Blood spatter or pooling on the ground can create hazardous terrain during a fight, causing characters to slip or lose their footing, especially if the surface becomes slick or slippery.
Characters may use their own blood as a makeshift weapon, smearing it on their hands or weapons to intimidate their opponents or gain a psychological advantage in battle.
The presence of blood can attract predators or scavengers to the battlefield, posing an additional threat to characters who are already struggling to survive the fight.
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Character Voices
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (More)
Transitions
Pacing
Dialogue Tips
Writing Cheating
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
Character Ask Game #1
Character Ask Game #2
1000 Follower Special
Writing Fantasy
adapted from <Writer's Craft> by Rayne Hall
Suspense
Show your characters gearing up, readying themselves.
The pace is slow, the suspense is high (use suspense techniques)
Provide information about terrain, numbers, equipment, weapons, weather.
May have dialogue as the opponents taunt each other, hurl accusations, or make one final effort to avoid the slaughter.
Don't start too early - we don't need to see the hero getting out of bed, taking a shower and having tea.
2. Start
Fighters get into fight stance: knees slightly bent, one leg forward, abdominal muscles tensing, body turned diagonally, weapons at the ready.
Each side will usually try to be the first to strike, as this will give them advantage.
The movements in this section need to be specific and technically correct.
3. Action
This section may be quick or prolonged. If prolonged, no blow-by-blow descriptions are needed.
Focus on the overall direction of the fight
Make use of the location to make characters jump, leap, duck, hide, fall, etc.
Mention sounds of weapons
4. Surprise
Something unexpected happens: building catches fire, a downpour, relief force arrives, staircase collapses, bullet smashes into the only lightbulb and everything goes dark, hero losses his weapon, etc.
Add excitement, raise the stakes.
5. Climax
Both sides are tired and wounded
The hero is close to giving up, but is revived with passion
Move to the terrain's most dangerous spot: narrow swining rope-bridge, a roof-edge, sinking ship, etc.
Don't rush the climax! Hold the tension
6. Aftermath
The fight is over: bes buddies lying dead, bandaging, reverberating pain, etc.
Use sense of sight and smell
The hero may experience nausea, shaking, tearfulness or get sexually horny
Fight scene length
Historical/adventure/fantasy: 700-1000w
Romance: 400-700w
Below is a full (but not exhaustive) and updated list of dialogue tags. Dialogue tags are a widely debated topic for writers, some saying you should only use said, others arguing the opposite. You will get no opinion for me—only a list to use as you wish :D
Some words may differ in categories based on context.
Acknowledged, Admitted, Affirmed, Agreed, Apologized, Confirmed, Conceded, Gibed, Professed, Reassured, Verified, Vouched
Added, Began, Chimed In, Commented, Continued, Conversed, Discussed, Elaborated, Greeted, Interjected, Offered, Proposed, Remarked, Went On
Announced, Attested, Declared, Decreed, Emphasized, Enunciated, Proclaimed, Revealed, Stated, Voiced
Chanted, Concurred, Observed, Postulated, Preached, Put Forth, Reasoned, Surmised, Testified
Digressed, Hinted, Implied, Insinuated
Alleged, Articulated, Asserted, Clarified, Doubted, Equivocated, Explained, Guessed, Imparted, Informed, Lectured, Noted, Predicted, Quoted, Recited, Reported, Theorized
Doubted, Faltered, Guessed, Hesitated, Pondered, Questioned, Speculated, Wondered, Ventured
Advised, Coaxed, Proposed, Recommended, Remonstrated, Suggested, Supposed, Urged
Barked, Croaked, Growled, Hissed, Hooted, Howled, Hummed, Roared, Snarled
Complained, Fretted, Grumbled, Protested, Ranted
Avowed, Commanded, Crowed, Decided, Demanded, Dictated, Directed, Insisted, Instructed, Maintained, Ordered, Pressed, Proclaimed, Reprimanded
Asserted, Assured, Boasted, Bragged, Claimed, Piped Up, Pledged, Spoke Up, Told, Vowed
Accused, Bristled, Challenged, Cursed, Erupted, Exasperated, Fumed, Groaned, Huffed, Raged, Seethed, Snapped, Spat, Stormed, Swore, Threatened, Whinged
Anguished, Bawled, Bemoaned, Blubbered, Cried, Despaired, Grieved, Lamented, Mourned, Sobbed, Wept, Whimpered, Worried
Appealed, Begged, Cajoled, Convinced, Persuaded, Petitioned, Pleaded, Prayed
Cautioned, Entreated, Gasped, Quaked, Shuddered, Stressed, Trembled, Warned
Breathed, Called, Crooned, Murmured, Mumbled, Muttered, Sighed, Whispered
Bellowed, Boomed, Cried Out, Hollered, Screamed, Screeched, Shouted, Shrieked, Thundered, Wailed, Whooped, Yelled
Cringed, Gagged, Griped, Groused, Rasped, Scowled, Sneered, Snorted
Dared, Imitated, Insulted, Jeered, Mimicked, Mocked, Ribbed, Ridiculed, Scoffed, Snickered, Taunted
Gloated, Goaded, Nagged, Pestered, Provoked, Sassed, Tattled
Grunted, Mewled, Panted, Quavered, Sniffled, Snivelled, Squawked, Whined, Yowled
Comforted, Consoled, Empathized, Soothed, Sympathized
Contemplated, Echoed, Mused, Pondered, Recalled, Reflected, Remembered, Reminded, Reminisced, Retorted, Reiterated
Cackled, Chirped, Chuckled, Giggled, Guffawed, Jested, Joked, Laughed, Quipped
Confessed, Confided, Divulged, Disclosed, Expressed, Hinted, Revealed, Shared, Spilled, Uttered
Bantered, Cooed, Flirted, Joshed, Moaned, Purred, Teased
Gasped, Marvelled, Yelped
Faltered, Hesitated, Stammered, Stuttered
Argued, Bargained, Bickered, Contended, Debated, Disputed, Negotiates, Objected, Rebutted, Shot Back
Beamed, Blurted, Cheered, Exclaimed, Gushed, Raved, Rejoiced, Sang, Squealed, Trumpeted
Applauded, Complimented, Encouraged, Exhorted, Extolled, Lauded, Praised
Babbled, Chattered, Jabbered, Rambled, Rattled On, Repeated
Answered, Asked, Cross-examined, Inquired, Implored, Probed. Prodded, Prompted, Queried, Questioned, Quizzed, Requested
Challenged, Chastised, Chided, Condemned, Corrected, Countered, Criticized, Deflected, Demurred, Denounced, Scolded
Denied, Droned, Exaggerated, Interrupted, Lied
Concluded, Finished, Thanked
Admired, Consented, Foretold, Invited, Mentioned, Mouthed, Pointed Out, Replied, Said, Sputtered, Volunteered
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Happy Writing!
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I absolutely love everything this guy has said in all his posts
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Human Lava. This guy is brilliant 😅
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Jack Harlow looks like if they power washed Post Malone
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Inimaginable
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The principles underlying propaganda are extremely simple. Find some common desire, some widespread unconscious fear or anxiety; think out some way to relate this wish or fear to the product you have to sell; then build a bridge of verbal or pictorial symbols over which your customer can pass from fact to compensatory dream, and from the dream to the illusion that your product, when purchased, will make the dream come true. They are selling hope.
We no longer buy oranges, we buy vitality. We do not just buy an auto, we buy prestige. And so with all the rest. In toothpaste, for example, we buy not a mere cleanser and antiseptic, but release from the fear of being sexually repulsive. In vodka and whisky we are not buying a protoplasmic poison which in small doses, may depress the nervous system in a psychologically valuable way; we are buying friendliness and good fellowship, the warmth of Dingley Dell and the brilliance of the Mermaid Tavern. With our laxatives we buy the health of a Greek god. With the monthly best seller we acquire culture, the envy of our less literate neighbors and the respect of the sophisticated. In every case the motivation analyst has found some deep-seated wish or fear, whose energy can be used to move the customer to part with cash and so, indirectly, to turn the wheels of industry.
— Aldous Huxley, Brave New World Revisited
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Ganó
“Not being tense but ready.Not thinking but not dreaming.Not being set but flexible.Liberation from the uneasy sense of confinement.It is being wholly and quietly alive, aware and alert, ready for whatever may come.” ― Bruce Lee, Tao of Jeet Kune Do
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